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Vampire: The Requiem For Dummies (For Dummies (Computer/Tech))

Vampire: The Requiem For Dummies (For Dummies (Computer/Tech))
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Manufacturer: For Dummies
Author: Justin Achilli, Ken Cliffe
Publisher: For Dummies
Average Customer Rating: Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5
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Vampire: The Requiem For Dummies (For Dummies (Computer/Tech)) Description

Binding: Paperback
Dewey Decimal Number: 793
EAN: 9780470037454
ISBN: 0470037458
Label: For Dummies
Manufacturer: For Dummies
Number Of Items: 1
Book Pages: 336
Publication Date: 2006-10-16
Publisher: For Dummies
Studio: For Dummies

Editorial Review of Vampire: The Requiem For Dummies (For Dummies (Computer/Tech))


Includes tips on characters and storylines for storytellers



Develop your character, understand the World of Darkness, and play today!

Vampire lore has intrigued ordinary mortals for centuries. Sink your teeth into this book and find out how to slip into their mysterious, mystical world! Create the vampire of your dreams (or nightmares), choose attributes, skills, and advantages, understand the characteristics of each clan, enter the World of Darkness -- and throw away the garlic.

Discover how to
* Calculate your character's advantages and Blood Potency
* Set the mood for the game
* Select a clan and a covenant for your character
* Explore sources of inspiration
* Master the art of storytelling


Customer Reviews of Vampire: The Requiem For Dummies (For Dummies (Computer/Tech))

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Review Summary: Great Reference Tool for the ST
Review: The "Dummies" line of books is meant to be a resource tool and this one in particular is quite successful in that endeavor. While it contains pretty much the exact information as the WOD and VtR books do (which is why it loses a star), it presents them in a clear and precise manner.

This is a great tool for STs to use when trying to explain the world to others who MAY be interested, but not sure enough to go out and buy the actual books. I use it to help me concisely explain the mechanics and general points of the world to potential players so they don't get overwhelmed by a lot of imagery and unneeded flowery writing.

I admit, the actual WW books are more interesting to read, and if you want to play, you really should spend the time. But when you have 4 people ready to play and one who is completely ignorant of WOD games, you don't always have time to wait around for the one person to learn his stuff. That is where this book comes in. (Another use I just thought of is the inevitable in game rules look-up. This book cuts down time wasted looking rules in game in most situations.)

While I would not list this book as "must have," I would recognise it's possible uses.



Customer Rating: Average rating of 1/5Average rating of 1/5Average rating of 1/5Average rating of 1/5Average rating of 1/5
Review Summary: If you're too damn stupid...
Review: If you are too damn stupid to make it through a White Wolf publication--WHEW!
These guys USED to be great. Then they "reinvented" themselves and the game. Some went along for the ride, many didn't. Sales and acclaim lagging, these fools are punting with a "For Dummies" book to try for the mainstream. Because the GAMERS went back to D&D. Hey, Soccer Moms, wanna' play vampire? Here's the book to get you started.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Review Summary: Quite Informative
Review: Let's be honest, dear readers: RPGS aren't the easiest to play. Especially RPGS coming out of the White Wolf catelogue, where they care more about style of the rulebooks they crank out than whether or not you understand what's being said.

With that in mind, how-to-books like the Dummies books are quite useful. They explain, step-by-step, the rules in a way even a dummy like myself can understand.

With this book, I was able to decifer the Requiem rule books without too much trouble on my part, which enabled me to start my own text-based Requiem game.

Thanks!


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